Castle Fight Definitive Edition continues gex’s original Warcraft III map. The project keeps the established format while addressing balance problems, bugs, and presentation issues.
“Definitive” is a maintenance promise
Most updates consist of unit adjustments, edge-case fixes, clearer information, and tests for strategies used in live games.
The project is written in WurstScript. Map data, runtime code, and generated gameplay metadata are kept under version control, making object-data updates repeatable and giving balance changes a reviewable history.
This setup also supports automated tests and the data exports used by the Castle Fight website.