Release notes and technical notes from our games, maps, and tools.
RSS feedWhy OxRox co-op uses rollback
A lockstep prototype added about 200 ms of input delay, so OxRox moved to GGPO-style rollback.
OxRox 1.1 adds online co-op
Version 1.1 adds two-player online co-op with rollback networking.
Target selection in Zombie Defense
The custom horde AI accounts for reachability, wall breaches, unit roles, ranged attacks, and kiting.
OxRox launches on Steam
The modern reimagining of Safrosoft’s RoX reaches its 1.0 release on Steam.
Building the OxRox level editor
The OxRox editor uses the same cave format and game objects as the included levels.
The W3Protect release workflow
W3Protect applies optimization, obfuscation, anti-tamper, and anti-cheat processing to uploaded Warcraft III maps.
Maintaining Castle Fight Definitive Edition
Castle Fight DE keeps the original format while improving balance, reliability, tooling, and presentation.
Procedural terrain in Zombie Defense
Zombie Defense generates each map from noise fields, branching paths, and biome-specific terrain rules.
OxRox enters public beta
The first public OxRox build introduced the RoX remake and an early version of its level editor.
Meta Engine and its visual editor
Meta adds scene, asset, and shader editing to a normal code-first libGDX project.
Four Warcraft III map experiments
Escape Builder, Forest Defense, Snowball Fight, and Escape the Crab each use Warcraft III for a different kind of game.