Changelog
0.22.0 & 0.22.1 & 0.22.2
published 04.01.2021
Improved | Updated HD mine texture |
Improved | Many updates to make game mechanics behave more like original |
Improved | Explosions now proccing more similar to original |
Improved | Collection button displaying correctly with player’s placings |
Improved | More determinisitc behavior when using checkpoints |
Improved | Minor performance improvements |
Fixed | Discharger delay and missile trail on level border |
Fixed | Shielded unids decreasing counter twice |
Fixed | Initial explosion delay for bombs/mines |
Fixed | Action timings not being independent from game speed |
Hotfix | Discharger destroying walls in front of it |
Hotfix | Level timer being dependent on game speed |
0.21.52
published 07.12.2020
Added | Option to capture level preview images |
Improved | Settings are now saved on modification and fullscreen resolution changes must be confirmed |
Improved | Levels are now also unlocked if you have an online record |
Improved | Update to libgdx 1.9.12 |
Fixed | Crash on invalid config values |
Fixed | Crash related to global key listener |
Fixed | Editor Undo/Redo not being reset when changing the level |
Fixed | Music allocation errors crashing the game |
Fixed | Red spiders crashing the game with original textures |
Fixed | Minor issues with conduits |
Fixed | Being detected by enemies when pushing something into their direction |
Fixed | Millisecond digits only displaying up to 998 |
Fixed | Unid counter not using HD texture |
0.21.50 & 0.21.51
published 12.11.2020
Added | New bonus level |
Fixed | Center level done dialog |
Fixed | First placed tile in editor not being revertable |
Fixed | Crash when pushing a key into a gate while holding multiple arrow keys |
0.21.49
published 22.10.2020
Added | HD Textures for gnats, gates and switches |
Fixed | Red spiders having yellow spider texture with original textures selected |
Fixed | Neutral gates being tinted in wall color |
Fixed | OSX executable issues |
Fixed | Explosives incorrectly exploding when falling |
0.21.48
published 11.09.2020
Added | Added border selection menu to level properties |
Improved | Expired tokens are now refreshed instead of discarded |
Fixed | Gnats being stuck on invulnerable thresher |
0.21.45 & 0.21.46 & 0.21.47
published 09.09.2020
Added | Restored original level borders with hungry bottom as level option |
Added | Safety dialog when exiting a level after reaching a checkpoint |
Added | HD textures for spiders and active mines |
Added | New Bonus levels |
Improved | Unid & Shielded Unid texture |
Improved | Editor copy paste performance |
Improved | Level load times |
Improved | Crash error display |
Fixed | Active mines not working with checkpoints and exploding too quickly |
Fixed | Objects not rolling down correctly in certain cases |
Fixed | Objects not falling into generatrix if spawned one tile above |
Hotfix | Serpent bonus level |
0.21.43 & 0.21.44
published 08.08.2020
Added | New bonus level |
Fixed | Planted mines not sticking to walls after falling and rolling off ledges |
Fixed | Thresher not having invulnerability animation if restarting from checkpoint |
Fixed | Collecting checkpoint would save thresher’s previous position |
Fixed | Changing to draw mode not clearing selection |
Fixed | Adding a level to a collection not updating the list |
Fixed | Exploding shielded unid spawning a unid |
Hotfix | New level shortcut |
0.21.41 & 0.21.42
published 06.08.2020
Added | New bonus level |
Fixed | Thresher not collecting rolling unids in some cases, leading to uncollectable unids |
Fixed | Undo object placement clearing tile modifier & bugged tile when placed object removed |
Fixed | Drawing when dragging causing unwanted tile modifications bloating undo history |
Fixed | Cut & Paste not working |
Fixed | Brush size affecting selection mode |
Hotfix | Trespasser accidental modification |
0.21.38 & 0.21.39 & 0.21.40
published 03.08.2020
Added | Level placements are now displayed in overview if logged in |
Fixed | Crash when loading certain levels |
Fixed | Undo button missing highlight |
Hotfix | Remove debug display and restore three digit millisecond precision |
0.21.37
published 02.08.2020
Added | More color schemes |
Added | Max fps setting to be used when vsync is turned off |
Added | Selection, copy, cut & paste support to editor |
Added | New bonus level |
Improved | Placing mines now has a delay to prevent accidental placings |
Improved | Editor brush settings now highlight the selected option |
Fixed | Time difference in level end dialog showing previous values |
Fixed | Hunting gnats getting stuck |
Fixed | Gnat issues with checkpoints |
Fixed | Level Details window losing opacity |
Fixed | Level Details tables shifting in width |
Fixed | Level Done dialog ui control crash |
Fixed | Thresher being able to pass closing gates |
Fixed | Error dialog layout and return button not working |
0.21.33 & 0.21.34 & 0.21.35 & 0.21.36
published 22.07.2020
Added | Experimental support for specifying gamepad buttons as controls in settings |
Added | Parallax scrolling to level background |
Added | Level property for discharger fire rate |
Added | Highlight for own record in leaderboard |
Added | Username to account button |
Added | Loading progress indicator |
Improved | Keyboard menu control |
Improved | Level done dialog |
Fixed | Being able to consume falling objects using spacebar maneuver |
Fixed | Disabled buttons being focusable |
Fixed | Pressing ‘Enter’ proccing outside events when in dialogs |
Fixed | Using sliders in settings window with scroll bars |
Fixed | A case where two spiders could get stuck in an action loop |
Fixed | Spiders and gnats running into explosions and missiles |
Fixed | Explosions being considered round |
Fixed | Camera shaking after thresher exploded |
Fixed | Collection manager window being initially empty |
Fixed | Rock rolling off ledges sound |
Fixed | Shielded unid falling into generatrix |
Fixed | Delay required to trigger a push not scaling with game speed |
Fixed | Animations not scaling with speed |
Hotfix | Regression due to new gdx release |
0.21.30 & 0.21.31 & 0.21.32
published 13.07.2020
Added | Generatrix drop out & drop in animation |
Added | HD texture option (default on, thanks @Volodya) |
Added | Basic game file verification |
Added | New bonus level |
Added | Boulder Dash level collection (thanks @Korak Gomanji) |
Fixed | Time rounding issues |
Fixed | Spider and gnat issues with checkpoints |
0.21.28 & 0.21.29
published 08.07.2020
Added | 2 new bonus levels |
Improved | Doubleclick behavior for starting levels |
Improved | Tiles arrangement in tile window |
Fixed | Enemy explosions being offset from visual position |
Fixed | Unid collect sound not always playing |
Fixed | Enemies killing thresher only exploding after chain reaction delay |
Fixed | Stuck spider in ‘123’ level |
Fixed | Inccorect double leaderboard positions display |
0.21.27
published 07.07.2020
Improved | Selected ui button now gets highlighted properly |
Fixed | Hunting gnats getting stuck |
Fixed | Checkpoints working after level failed |
Fixed | Checkpoints removing picked up powerups |
0.21.25 & 0.21.26
published 05.07.2020
INFO Accounts were accidentally reset. Records are kept separately, so registering a new account under the same name should be sufficient.
Added | Random colors schemes when no colors have been specified for a level |
Fixed | Yellow spiders jumping inbetween tiles |
Fixed | Not dying if conduit path is blocked by an approaching enemy |
Fixed | Spiders doing a convex move occupying their tiles for too long |
Fixed | Conduits not re-applying motion when a blocked path gets passable again |
Fixed | Matter color and level colors not applying directly from the color picker |
Fixed | Interpolation using wrong positions |
Fixed | Moving through tunnels not scaling with speed |
0.21.21 & 0.21.22 & 0.21.23 & 0.21.24
published 04.07.2020
Improved | “Get Ready” wait duration reduced to 1 second |
Improved | Clicking a level two times in the selection screen will now run it |
Fixed | Instant explosion chains with enemy objects |
Fixed | Explosion delay and duration not scaling with gamespeed |
Fixed | Explosion chains getting interrupted by checkpoints |
Fixed | Objects getting stuck mid air after rolling |
Fixed | Rolling not scaling with speed |
Fixed | Objects always prefering to roll left, instead of a random choice if both are available |
Fixed | Visual stuttering and increased game tickrate |
Fixed | Getting killed by far away spiders that start a rotation |
Fixed | Crashes related to records |
Fixed | Bugs introduced by 0.21.21 |
0.21.20
published 27.06.2020
Fixed | Too many records breaking UI |
Fixed | Ledge rolling and gnats rotation not scalling with gamespeed |
Fixed | Pushing rolling objects causing them to stop moving |
Fixed | Entering finish by using spacebar |
0.21.19
published 27.06.2020
Hotfix | Level selection crash and account dialog |
0.21.15 & 0.21.16 & 0.21.17 & 0.21.18
published 26.06.2020
Added | You can now register an OxRox account to submit your level records to an online leaderboard |
Fixed | Spider rotations not scaling with game speed |
Hotfix | For the account management dialog |
0.21.11 & 0.21.12 & 0.21.13 & 0.21.14
published 17.06.2020
Improved | Reduced yellow spider convex move speed |
Improved | Objects now smoothly roll down ledges and can’t get blocked mid roll anymore |
Fixed | Matter consumption sound |
Fixed | Unids being consumed while rolling away from thresher |
Fixed | Settings window being cut off with small window widths |
Fixed | Clouds rolling when pushed |
Hotfix | Hotfixes |
0.21.8 & 0.21.9 & 0.21.10
published 11.06.2020
Improved | Spiders now move smoothly around convex corners and kill in more touchy situations |
Improved | Tunnels now smoothly transition thresher through them |
Improved | Freeze powerup now stops enemies in center of tiles to prevent blocking two |
Improved | Applying level properties now also saves the level |
Improved | Render layering for consistent visuals |
Fixed | Initial spider grabbig regression |
Fixed | Explosions lasting and blocking for too long |
Hotfix | Additional Fixes |
0.21.7
published 07.06.2020
Improved | Reduced initial loading time |
Added | Rock color to clouds as well |
Added | Level name display to level ready phase |
Fixed | Conduits receiving wall color |
Fixed | Level properties dialog |
Fixed | Level records staying for modified levels |
0.21.6
published 04.06.2020
Improved | It’s now possible to return to level selection during level ready phase |
Improved | Tunnels are now colored the same as walls |
Fixed | Falling precedence to match original |
Fixed | Missing spider sounds after last update |
Fixed | Warning label ‘no exit portal’ showing after first destroyed portal |
Fixed | A few crashes |
Fixed | Level edit dialog colors |
Fixed | Camera shake being unlimited |
Fixed | Spiders waiting 1 frame before moving |
0.21.5
published 02.06.2020
Added | Rock rolling animation |
Added | One more digit to record time display |
Improved | Increased missile speed |
Fixed | Spider rotation speed to match original |
Fixed | Rendering issues on certain graphics hardware such as intel integrated |
Fixed | Objects blending with background at the edge of the sight range |
Fixed | Spiders getting stuck when clustered against a wall |
Fixed | Spiders not killing thresher in certain situations |
Fixed | Yellow spiders getting stuck ontop of invulnerable thresher |
Fixed | Spiders taking too much time to pass convex corners |
Fixed | Level records not showing after having opened the editor |
0.21.4
published 30.05.2020
Added | Missile trail visual |
Added | Windows executable icon |
Fixed | Level finish dialog keyboard control only working the first time |
Fixed | Background explosions carrying over between level restarts |
Fixed | Thresher walk animation being reversed |
Fixed | Level selection UI overflow |
0.21.3
published 27.05.2020
Added | Linux to deploy targets |
0.21.2
published 26.05.2020
Added | Color options to level edit dialog |
0.21.1
published 25.05.2020
Improved | Restored original level colors |
Fixed | Initial spider wall grabbing direction |
Fixed | Conduits not causing death when the path is blocked by an enemy |
Fixed | Dischargers not scaling with game speed |
0.21.0
published 23.05.2020
🥳 Initial public beta release |