Changelog
0.24.11
published 10.02.2024
Hotfix | Fix issue with the performance optimization from last patch where objects disappear when dischargers shoot. Thanks @maciejk2 |
0.24.10
published 16.01.2024
Added | 2 new bonus levels |
Improved | Significant performance improvements for big levels |
Improved | Updated to latest LibGDX and runtime libraries |
Fixed | Display of records in Level-Done-Dialog if own record not in Top 5 |
0.24.9
published 03.10.2023
Added | Dedicated level restart button |
Improved | Overlapping objects on the same tile are now displayed transparently in the editor |
Fixed | Switch not playing sound in original textures mode |
Fixed | Switch not being operable in the first second of a level |
Fixed | Cutting Generatrices in editor staying in place |
Fixed | Broken Boulder Dash levels |
0.24.5 - 0.24.8
published 27.09.2023
Hotfix | Missing preview image |
Hotfix | Level fixes |
Added | 2 new bonus levels |
Added | Level validation status as preparation for player level submissions |
Added | Completing a level in the editor test mode validates it |
Added | Changing a validated level requires confirmation and invalidates it |
Added | Collections may only be built if all contained levels are validated |
Added | Menu click sound effects |
Added | Added missing preview images for “Prolific” level and “Boulder Dash” collection levels |
Improved | Updated JDK platform |
Fixed | Shielded unid stopping midway when cracked while being pushed |
Fixed | Editor level being selected when returning from editor to main menu with other level selected |
0.24.1 - 0.24.4
published 04.08.2023
Hotfix | Level Fixes |
Added | Five new bonus levels |
Added | Collection properties dialog |
Added | Descriptions for collections |
Added | HD textures for walls and tunnels |
Improved | Add another square block texture variant |
Improved | Updated to latest libGDX version |
Fixed | Thresher dying from moving into spawning generatrix rock |
Fixed | Initial loading image |
Fixed | Some editor tiles not using HD version in Tiles window |
Fixed | Editor Copy & Pasting Tile Modifiers (Conduit) |
Fixed | Editor Undo & Redo hotkeys undoing/redoing two steps instead of one |
Fixed | Black bar at the top after leaving editor screen |
Fixed | Too long level names overflowing dialogs |
Fixed | Losing a missile if attempting to shoot in front of a wall |
Fixed | Some sounds being slightly offset |
0.24.0
published 04.07.2023
Added | New, revamped UI |
Added | New bonus levels |
Added | A new object: Square Rocks |
Added | Emissive objects now glow |
Improved | Camera shakes in more directions now |
Improved | Replaced image placeholder for levels without preview |
Improved | Changed order of some levels in Bonus collection |
Improved | Capitalize and display longer names in leaderboard |
Fixed | Leaderboard entry sorting |
Fixed | Rock hit sound playing incorrectly |
Fixed | Display of level times above 99 minutes |
0.23.20
published 19.03.2023
Added | Camera shake on missiles being fired |
Added | A new bonus level |
Added | Two new music tracks |
Improved | Camera shakes in more directions now |
Fixed | Keyboard/Gamepad control for settings menu |
Fixed | Shielded unids bugging out when cracked after falling into a generatrix |
Fixed | Collecting a checkpoint when passing through a tunnel |
0.23.16 - 0.23.19
published 07.02.2023
Hotfix | Level Fixes |
Added | 3 new bonus levels |
Added | Can now delete selected tiles in the Editor |
Improved | Better keyboard-only and gamepad support for all menus |
Improved | Checkpoint dialog now has option to restart the level |
Fixed | Missiles shot by Thresher exploding walls in front |
Fixed | Incorrect object rotations when copying areas that have more width than height |
0.23.15
published 29.01.2023
Added | One new bonus level |
Fixed | Texts disappearing after loading checkpoint |
0.23.14
published 25.01.2023
Added | 3 new bonus levels |
Fixed | Discharger destroying objects in front of it that it shouldn’t destroy |
Fixed | Discharger not being considered round |
Fixed | Thresher not being able to walk against the direction of a conduit if something falls above him |
Fixed | Conduit pushing thresher into tunnels |
Fixed | Mines not sticking to generatrices |
Fixed | Bombs and Mines being consumed by generatrices |
0.23.13
published 12.01.2023
Improved | Further reduce anti cheat false positives |
Fixed | Not being able to collect nearby items at the bottom level border |
0.23.9 & 0.23.10 & 0.23.11 & 0.23.12
published 10.01.2023
Hotfix | More Level Fixes |
Hotfix | Reduce anti cheat false positives |
Added | Speedhack Detection |
Improved | Server side record validation |
Improved | Pressing ESC right after dying will not navigate to menus |
Fixed | ALT + ENTER breaking and interfering with other ENTER actions |
Fixed | Checkpoints now accumulate level time |
Fixed | Bonus Level Chic |
0.23.7 & 0.23.8
published 08.01.2023
Improved | The updater can now update any game files, even itself |
Improved | Updated shipped Java runtime |
Improved | Gamepad Support for menus and gameplay |
Improved | Egg hatching now tested and timer tick based |
Fixed | Spiders getting stuck on a portal that thresher entered |
Fixed | Bonus Levels that were impossible |
0.23.0 - 0.23.6
published 27.12.2022
We are excited to announce a big update to our game that focuses on making it behave more closely to the original. This update includes various improvements and refinements to gameplay mechanics, as well as bug fixes and optimizations to ensure a smoother and more authentic experience. Please note that as part of this update, we have also reset the servers and leaderboards. We apologize for any inconvenience this may cause, but we believe it is necessary to fully realize the improvements and changes made in this update.
Hotfix | Fix spider eggs freezing the game |
Hotfix | Fix Bonus levels that became impossible due to gameplay changes |
Hotfix | Fix not being able to submit a record if started from checkpoint |
Added | Added Switch, Keys and Portal HD textures |
Added | Pressing ALT + Enter switches between fullscreen and windowed mode |
Added | Leaderboard is now shown in level done dialog |
Added | Preview Images for included collection levels |
Added | 19 New Bonus levels |
Improved | Explosions that leave unids behind are now of the correct color |
Improved | Thresher explodes into unids now |
Improved | Thresher smoothly changes rotation now |
Improved | Golden Gnats explode into up to 9 unids instead of just 1 when killed |
Improved | Level Placements are now updated immediately after a record has been sent |
Improved | Sight Range is now more accurate, dark areas really dark |
Improved | Server User Data Backups now confirmed working |
Improved | We are now adding headless unid tests for game behavior to prevent future regressions |
Fixed | Thresher dying too easily by falling unids instead of eating them |
Fixed | Thresher being able to consume falling units with space bar move |
Fixed | Objects falling to early behind thresher |
Fixed | Objects not rolling correctly in certain cases compared to the original |
Fixed | Update Dialog showing on other screens than main menu |
Fixed | Collision issues with convex spider moves |
Fixed | Fixed missiles not destroying exit portals |
Fixed | Conduit ending in a blocking tile making tresher immobile |
Fixed | Explosions behaving differently from the original |
Fixed | Checkpoints not saving certain object data |
Fixed | Discharger missile speed and fire rate |
Fixed | Tunnel transportation time |
0.22.0 & 0.22.1 & 0.22.2
published 04.01.2021
Improved | Updated HD mine texture |
Improved | Many updates to make game mechanics behave more like original |
Improved | Explosions now proccing more similar to original |
Improved | Collection button displaying correctly with player’s placings |
Improved | More determinisitc behavior when using checkpoints |
Improved | Minor performance improvements |
Fixed | Discharger delay and missile trail on level border |
Fixed | Shielded unids decreasing counter twice |
Fixed | Initial explosion delay for bombs/mines |
Fixed | Action timings not being independent from game speed |
Hotfix | Discharger destroying walls in front of it |
Hotfix | Level timer being dependent on game speed |
0.21.52
published 07.12.2020
Added | Option to capture level preview images |
Improved | Settings are now saved on modification and fullscreen resolution changes must be confirmed |
Improved | Levels are now also unlocked if you have an online record |
Improved | Update to libgdx 1.9.12 |
Fixed | Crash on invalid config values |
Fixed | Crash related to global key listener |
Fixed | Editor Undo/Redo not being reset when changing the level |
Fixed | Music allocation errors crashing the game |
Fixed | Red spiders crashing the game with original textures |
Fixed | Minor issues with conduits |
Fixed | Being detected by enemies when pushing something into their direction |
Fixed | Millisecond digits only displaying up to 998 |
Fixed | Unid counter not using HD texture |
0.21.50 & 0.21.51
published 12.11.2020
Added | New bonus level |
Fixed | Center level done dialog |
Fixed | First placed tile in editor not being revertable |
Fixed | Crash when pushing a key into a gate while holding multiple arrow keys |
0.21.49
published 22.10.2020
Added | HD Textures for gnats, gates and switches |
Fixed | Red spiders having yellow spider texture with original textures selected |
Fixed | Neutral gates being tinted in wall color |
Fixed | OSX executable issues |
Fixed | Explosives incorrectly exploding when falling |
0.21.48
published 11.09.2020
Added | Added border selection menu to level properties |
Improved | Expired tokens are now refreshed instead of discarded |
Fixed | Gnats being stuck on invulnerable thresher |
0.21.45 & 0.21.46 & 0.21.47
published 09.09.2020
Added | Restored original level borders with hungry bottom as level option |
Added | Safety dialog when exiting a level after reaching a checkpoint |
Added | HD textures for spiders and active mines |
Added | New Bonus levels |
Improved | Unid & Shielded Unid texture |
Improved | Editor copy paste performance |
Improved | Level load times |
Improved | Crash error display |
Fixed | Active mines not working with checkpoints and exploding too quickly |
Fixed | Objects not rolling down correctly in certain cases |
Fixed | Objects not falling into generatrix if spawned one tile above |
Hotfix | Serpent bonus level |
0.21.43 & 0.21.44
published 08.08.2020
Added | New bonus level |
Fixed | Planted mines not sticking to walls after falling and rolling off ledges |
Fixed | Thresher not having invulnerability animation if restarting from checkpoint |
Fixed | Collecting checkpoint would save thresher’s previous position |
Fixed | Changing to draw mode not clearing selection |
Fixed | Adding a level to a collection not updating the list |
Fixed | Exploding shielded unid spawning a unid |
Hotfix | New level shortcut |
0.21.41 & 0.21.42
published 06.08.2020
Added | New bonus level |
Fixed | Thresher not collecting rolling unids in some cases, leading to uncollectable unids |
Fixed | Undo object placement clearing tile modifier & bugged tile when placed object removed |
Fixed | Drawing when dragging causing unwanted tile modifications bloating undo history |
Fixed | Cut & Paste not working |
Fixed | Brush size affecting selection mode |
Hotfix | Trespasser accidental modification |
0.21.38 & 0.21.39 & 0.21.40
published 03.08.2020
Added | Level placements are now displayed in overview if logged in |
Fixed | Crash when loading certain levels |
Fixed | Undo button missing highlight |
Hotfix | Remove debug display and restore three digit millisecond precision |
0.21.37
published 02.08.2020
Added | More color schemes |
Added | Max fps setting to be used when vsync is turned off |
Added | Selection, copy, cut & paste support to editor |
Added | New bonus level |
Improved | Placing mines now has a delay to prevent accidental placings |
Improved | Editor brush settings now highlight the selected option |
Fixed | Time difference in level end dialog showing previous values |
Fixed | Hunting gnats getting stuck |
Fixed | Gnat issues with checkpoints |
Fixed | Level Details window losing opacity |
Fixed | Level Details tables shifting in width |
Fixed | Level Done dialog ui control crash |
Fixed | Thresher being able to pass closing gates |
Fixed | Error dialog layout and return button not working |
0.21.33 & 0.21.34 & 0.21.35 & 0.21.36
published 22.07.2020
Added | Experimental support for specifying gamepad buttons as controls in settings |
Added | Parallax scrolling to level background |
Added | Level property for discharger fire rate |
Added | Highlight for own record in leaderboard |
Added | Username to account button |
Added | Loading progress indicator |
Improved | Keyboard menu control |
Improved | Level done dialog |
Fixed | Being able to consume falling objects using spacebar maneuver |
Fixed | Disabled buttons being focusable |
Fixed | Pressing ‘Enter’ proccing outside events when in dialogs |
Fixed | Using sliders in settings window with scroll bars |
Fixed | A case where two spiders could get stuck in an action loop |
Fixed | Spiders and gnats running into explosions and missiles |
Fixed | Explosions being considered round |
Fixed | Camera shaking after thresher exploded |
Fixed | Collection manager window being initially empty |
Fixed | Rock rolling off ledges sound |
Fixed | Shielded unid falling into generatrix |
Fixed | Delay required to trigger a push not scaling with game speed |
Fixed | Animations not scaling with speed |
Hotfix | Regression due to new gdx release |
0.21.30 & 0.21.31 & 0.21.32
published 13.07.2020
Added | Generatrix drop out & drop in animation |
Added | HD texture option (default on, thanks @Volodya) |
Added | Basic game file verification |
Added | New bonus level |
Added | Boulder Dash level collection (thanks @Korak Gomanji) |
Fixed | Time rounding issues |
Fixed | Spider and gnat issues with checkpoints |
0.21.28 & 0.21.29
published 08.07.2020
Added | 2 new bonus levels |
Improved | Doubleclick behavior for starting levels |
Improved | Tiles arrangement in tile window |
Fixed | Enemy explosions being offset from visual position |
Fixed | Unid collect sound not always playing |
Fixed | Enemies killing thresher only exploding after chain reaction delay |
Fixed | Stuck spider in ‘123’ level |
Fixed | Inccorect double leaderboard positions display |
0.21.27
published 07.07.2020
Improved | Selected ui button now gets highlighted properly |
Fixed | Hunting gnats getting stuck |
Fixed | Checkpoints working after level failed |
Fixed | Checkpoints removing picked up powerups |
0.21.25 & 0.21.26
published 05.07.2020
INFO Accounts were accidentally reset. Records are kept separately, so registering a new account under the same name should be sufficient.
Added | Random colors schemes when no colors have been specified for a level |
Fixed | Yellow spiders jumping inbetween tiles |
Fixed | Not dying if conduit path is blocked by an approaching enemy |
Fixed | Spiders doing a convex move occupying their tiles for too long |
Fixed | Conduits not re-applying motion when a blocked path gets passable again |
Fixed | Matter color and level colors not applying directly from the color picker |
Fixed | Interpolation using wrong positions |
Fixed | Moving through tunnels not scaling with speed |
0.21.21 & 0.21.22 & 0.21.23 & 0.21.24
published 04.07.2020
Improved | “Get Ready” wait duration reduced to 1 second |
Improved | Clicking a level two times in the selection screen will now run it |
Fixed | Instant explosion chains with enemy objects |
Fixed | Explosion delay and duration not scaling with gamespeed |
Fixed | Explosion chains getting interrupted by checkpoints |
Fixed | Objects getting stuck mid air after rolling |
Fixed | Rolling not scaling with speed |
Fixed | Objects always prefering to roll left, instead of a random choice if both are available |
Fixed | Visual stuttering and increased game tickrate |
Fixed | Getting killed by far away spiders that start a rotation |
Fixed | Crashes related to records |
Fixed | Bugs introduced by 0.21.21 |
0.21.20
published 27.06.2020
Fixed | Too many records breaking UI |
Fixed | Ledge rolling and gnats rotation not scalling with gamespeed |
Fixed | Pushing rolling objects causing them to stop moving |
Fixed | Entering finish by using spacebar |
0.21.19
published 27.06.2020
Hotfix | Level selection crash and account dialog |
0.21.15 & 0.21.16 & 0.21.17 & 0.21.18
published 26.06.2020
Added | You can now register an OxRox account to submit your level records to an online leaderboard |
Fixed | Spider rotations not scaling with game speed |
Hotfix | For the account management dialog |
0.21.11 & 0.21.12 & 0.21.13 & 0.21.14
published 17.06.2020
Improved | Reduced yellow spider convex move speed |
Improved | Objects now smoothly roll down ledges and can’t get blocked mid roll anymore |
Fixed | Matter consumption sound |
Fixed | Unids being consumed while rolling away from thresher |
Fixed | Settings window being cut off with small window widths |
Fixed | Clouds rolling when pushed |
Hotfix | Hotfixes |
0.21.8 & 0.21.9 & 0.21.10
published 11.06.2020
Improved | Spiders now move smoothly around convex corners and kill in more touchy situations |
Improved | Tunnels now smoothly transition thresher through them |
Improved | Freeze powerup now stops enemies in center of tiles to prevent blocking two |
Improved | Applying level properties now also saves the level |
Improved | Render layering for consistent visuals |
Fixed | Initial spider grabbig regression |
Fixed | Explosions lasting and blocking for too long |
Hotfix | Additional Fixes |
0.21.7
published 07.06.2020
Improved | Reduced initial loading time |
Added | Rock color to clouds as well |
Added | Level name display to level ready phase |
Fixed | Conduits receiving wall color |
Fixed | Level properties dialog |
Fixed | Level records staying for modified levels |
0.21.6
published 04.06.2020
Improved | It’s now possible to return to level selection during level ready phase |
Improved | Tunnels are now colored the same as walls |
Fixed | Falling precedence to match original |
Fixed | Missing spider sounds after last update |
Fixed | Warning label ‘no exit portal’ showing after first destroyed portal |
Fixed | A few crashes |
Fixed | Level edit dialog colors |
Fixed | Camera shake being unlimited |
Fixed | Spiders waiting 1 frame before moving |
0.21.5
published 02.06.2020
Added | Rock rolling animation |
Added | One more digit to record time display |
Improved | Increased missile speed |
Fixed | Spider rotation speed to match original |
Fixed | Rendering issues on certain graphics hardware such as intel integrated |
Fixed | Objects blending with background at the edge of the sight range |
Fixed | Spiders getting stuck when clustered against a wall |
Fixed | Spiders not killing thresher in certain situations |
Fixed | Yellow spiders getting stuck ontop of invulnerable thresher |
Fixed | Spiders taking too much time to pass convex corners |
Fixed | Level records not showing after having opened the editor |
0.21.4
published 30.05.2020
Added | Missile trail visual |
Added | Windows executable icon |
Fixed | Level finish dialog keyboard control only working the first time |
Fixed | Background explosions carrying over between level restarts |
Fixed | Thresher walk animation being reversed |
Fixed | Level selection UI overflow |
0.21.3
published 27.05.2020
Added | Linux to deploy targets |
0.21.2
published 26.05.2020
Added | Color options to level edit dialog |
0.21.1
published 25.05.2020
Improved | Restored original level colors |
Fixed | Initial spider wall grabbing direction |
Fixed | Conduits not causing death when the path is blocked by an enemy |
Fixed | Dischargers not scaling with game speed |
0.21.0
published 23.05.2020
🥳 Initial public beta release |